May. 8th, 2023

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OOC INFORMATION.
NAME: Coop
CONTACT: discord @ coopyey, [plurk.com profile] coopyey
AGE: 28
OTHER CHARACTERS: n/a

IC INFORMATION.
BASICS
CHARACTER NAME: Emerick Kline
CANON: Cyberpunk RED (it's a TTRPG)
CANON POINT: Session 12 of the campaign he's in
AGE: 28

BACKGROUND
HISTORY: Night City information & Emerick's history
For the campaign, not much has actually happened yet at the time that I'm pulling him - he's only done two gigs. The first gig was to meet the core team and recover someone who was going to be turned into parts. The second gig was an assignment to steal band equipment from a rival band and things went very wrong, so Emerick backed out and told the band manager (our fixer) what happened. While less than pleased, he was glad that Emerick bothered to tell him. The fixer got Emerick some cyberware that was requested and then drugged him to incorporate him into some punishment he devised.

It is also worth noting that, since he's a media (journalist), he's currently digging around into two stories: a slight conspiracy turning out to be true that Bartmoss is alive and held captive by the megacorps, and an NCPD raid on the Jode Nomad Clan that sent many of them to jail for no reason (he's finding out there's a lot of corruption in that precinct, big yikes).

PERSONALITY:
  • What impression does your character give when meeting someone for the first time? How does the first impression differ from your character’s true nature?

  • While it heavily depends on the context of their meeting, in a work or more neutral situation Emerick has a tendency to try to keep his cool and act like a professional who is rather well-kept together. He can appear to be rather aloof and relatively stand-offish, with a cold indifference to him. In group settings he tends to be rather quiet, as he likes to observe and learn about other people as much as he can. If he's shown kindness he is a lot more inclined to be open and talkative.

    At his core he is an incredibly kind, friendly, and gentle man who is often nervous. While he will see a job through to the end to support anyone else that is relying on him, he is ultimately a coward and can be a flight risk if the odds start stacking too far against his favor. He is a man that genuinely cares about others and will put them before himself. He is desperate to be cared for, and thus takes this putting others before him to an extreme and well act as a people pleaser to try to get others to like him.

  • How does your character handle stress? What do they do in an emergency?

  • In terms of a fight, flight, freeze, or fawn response...

    In a situation where fight would be an appropriate response he will go for flight, or he'll fawn. The flight response is something that is learned and he has forced himself into doing before fawning because he has learned to recognize how dangerous fawning can be, but that can only take him so far. At the very slightest of inconvenience/inability to run, he will revert to fawning. Once he starts fawning he will do whatever it takes to placate the person he's at odds with and try to talk his way out of whatever situation he's in. It's a dangerous road to walk as he has agreed his way into situations that have been far worse than a gun pointed at his head.

    The only time he will ever fight is if it means it will protect others. He is not someone who will fight out of a sense of self-preservation just for the sake of survival, but he will fight if it means he can be there for someone, or if it means he can keep someone else alive.

  • What are your character’s ambitions/goals? Why are they important to your character?

  • Emerick wishes to have a successful career where he makes enough money to move up in Night City and live comfortably, and he would like to become a great media that is known (through his online handle rather than his real identity) for his stories - a sort of infamy among the corporations, and fame among the little man.

    Having a successful career - media, exec, or otherwise - is something he would like because he promised his little sister he would take care of her and get them out of the abusive situation that was their childhood. While he did manage to help get his sister's career started, he never did manage to get his own off the ground enough to even really take care of himself. While the ship has sailed, he still wishes to make it up to her and fulfill it.

    This also does tie in with his desire for a certain level of infamy: he also wishes to prove his parents wrong. He grew up being told that he was worthless and would amount to nothing, and he has an unrealized desperate need to prove his parents wrong.

    POWERS
    SKILLS/ABILITIES:
    Character sheet
  • Amplified hearing - mechanically, gains a +2 to perception checks involving hearing.

  • MicroVideo - mechanically, records up to 24 hours of video and audio from what he sees (uploadable to Agent any time)

  • Subdermal Armor - mechanically, 11 stopping power to attacks (it's damage mitigation - negates 11 points of damage the first damage round, then 10 the next, then 9, etc), regenerates at a rate of 1 SP/day of no combat

  • Trauma Response Nanomatrix (x2) - mechanically, reset subdermal armor SP to full 2x/day

  • NERFING: Do electronic systems that are integrated into his body need nerfing since it's science rather than super powers or magic?

    If so, I suppose they're just less effective overall - it's hard to really translate SP/HP into values that matter in a text-based game but he will notice that he is less durable than he expects, and that the trauma response nanomatrix doesn't seem to be working as fully as he expects. His hearing isn't as sharp as he might expect it to be as well. MicroVideo would record not quite 5 hours before needing the recording dumped to his Agent.

    WEAKNESSES: n/a, he's just a normal guy.

    SAMPLES.
    PSL w/Bear
    TDM Emerick TL
    TDM Emerick w/Loki

    Profile

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    Emerick Kline

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